Island Sanctuary Workshop Guide (2024)

1.

The Workshop On Your Island

The workshop provides a place for your mammets to create handicraftsusing the materials you gathered around your island. There is a set schedulewith each craft taking 4, 6 or 8 hours to complete within a 24 hour window.

Your workshop is the most vital part of your sanctuary because it providesthe vast majority of your Seafarer's Cowries used for upgrades, flight andto purchase cosmetic items.

The workshop is also by far the most complex side of the island offeringa large range of bonuses, while not necessary to fully optimise there areachievements for doing so.

2.

Workshop Rank Requirements, Materials and Upgrades

Upgrading your workshop and building more workshopsshould often be one of your top priorities. They increase your yieldand therefore the amount of Seafarers Cowries.

You can build up to four workshops while ranking up your sanctuary andeach workshop provides an increase to your value for handicrafts. The build timesfor your workshops can vary depending on which workshop you are buildingas well as the rank of that specific workshop.

TypeXP GivenBenefitMaterial 1Material 2Material 3Material 4Material 5
Workshop I1425Island Log x10Island Palm Leaf x10Island Limestone x10island Vine x10Island Sand x10
Workshop II230010% increase to valueIsland Log x15Island Limestone x15Island Hemp x10Island Clay x5Island Copper Ore x5
Workshop III276020% total increase to valueIsland Iron Ore x15Island Leucogranite x15Island Log x10Island Hemp x10Raw Island Garnet x3 (Only from expeditions)
Workshop IV522530% total increase to valueIsland Mable x15Island Coal x15Island Iron Ore x10Island Log x10Raw Spectrine x10
Workshop V1200040% total increase to valueIsland Crystal Formation x15Island Yellow Copper Ore x15Island Mythril ore x10Island Clay x10Raw Island Garnet x5 (Only from expeditions)

3.

Workshop Basics On Your Island Sanctuary

Explained below are the basics for your Workshop, but due to the complexitiesinvolved in the supply and demand menu they have been moved further below.

Island Sanctuary Workshop Guide (1)

The agenda shown above is the main aspect of your workshop and is whereyou schedule your handicrafts, review supply and demand, set restdays for your workers and view a handicrafts category/materials. You canalso see your groove in this menu which gives you an additional bonus.

To begin crafting a handicraft simply select a workshop(only one willbe available initially) and then click the "+" symbol to see all availablehandicrafts.

In the image above from the in-game tutorial you can see each state that acraft can be in.

  1. Preproduction, meaning they are in queue to be crafted at the allotedtime. Items in preproduction can be changed at any time.
  2. Production, this is the item currently being crafted. This handicraftcan be cancelled but you will lose out on any cowries you would have gained.
  3. Not enough materials. If you do not have the materials required beforethe craft hits production the workshop will not create the handicraft.
  4. These items have been shipped off and you have obtained the cowries forit.

Handicrafts are what the workshop creates to then sell for Seafarer'sCowries. Each craft has a set time of either 4, 6 or 8 hours and provides avalue relative to the materials used and time spent crafting. This valuethen changes depending on popularity and supply.

Some materials are gathered, some are grown, others obtained fromexpeditions and some harvested from your animals located inside your pasture.The rare expedition materials and animal materials provide thehighest value for time. Higher rank crafts also generally have a higher value.

3.2.

Categories

Each handicraft has one or two categories related to what type of item it is.While crafting in your workshop it is possible to chain items withone or two identical categories to obtain an efficiency bonus giving x2 to yourvalue. Technically speaking, it processes the handicraft twice and thereforecounts as 2 deliveries.

Every item crafted in a day aside from your first craft can havethis efficiency bonus. Every efficiency bonus also increases your groove for theweek up to the cap in the top right of the workshop menu.

There are two types of categories, one representing the materials of ahandicraft and one representing the purpose. A handicraft can not be bothtextiles and woodworks for example or arms and food.

3.3.

Groove Bonus On Your Workshop

When chaining multiple items of the same category you develop what is calledGroove. You initially start with 0/10 Groove and build up your Groove over theweek for it to reset next season. Your maximum amount of Groove also increaseswith each landmark you have.

  • 1 Landmark - 15 Groove
  • 2 Landmarks - 20 Groove
  • 3 Landmarks - 25 Groove
  • 4 Landmarks - 35 Groove
  • 5 Landmarks - 45 Groove

Groove provides a small increase to your Seafarer's Cowries every salefor the week.

3.4.

Checking Earnings And Materials

You can check the materials you require for the current day, seasonor both seasons using the material allocation button on your islekeep index.

To check your earnings you must speak to the workshop mammet outside of yourcabin and select review earnings. This shows you a split for each day byeach item and what Seafarer Cowries they provided. You will also see your highestscore for a single season and your score for the current season making iteasier to track your weekly earnings.

4.

Understanding Supply, Demand And How It Changes

The supply and demand menu can be found in the top right of the isleworksagenda under the stock looking symbol. This brings up what can initiallybe a very daunting list of numbers, symbols, items and data but canbe easy to understand with a bit of patience. This is how you willgain your highest scores and biggest rewards.

To start, you have filters at the top to make it easier to filterout items that are unappealing. From there you have a table showingeach product with their popularity, supply, demand shift and predicted demand.

4.1.

Popularity

Popularity naturally shows how popular an item currently is.A higher popularity gives higher multipliers on the basevalue of your handicrafts.

  • Very High (+40%)
  • High (+20%)
  • Average (0%)
  • Low (-20%)

Popularity changes weekly and only weekly making it easier to find goodhandicrafts to start off your day.

4.2.

Supply

Supply is the other main metric to look at. A lower supply is moredesirable and gives higher multipliers, which lore wise would be due to beingable to raise prices in Limsa.

  • Nonexistent (+60%)
  • Insufficient (+30%)
  • Sufficient (0%)
  • Surplus (-20%)
  • Overflowing (-40%)

As you can see, supply has higher multipliers compared do popularity. Thisis because supply changes both daily and based on how many of the samecraft you have created making it more beneficial to watch the market.

Daily supply changes apply for everyone in the same way however the impactson your own supply from crafting multiple of the same item can have an effectand cause differences between players meaning there can be a 'best' but whatsbest for you may differ depending on crafts on previous days and materials youhave available.Other players crafts do not impact your own supply, it is purely solo content.

4.3.

Demand Shift

Demand shift simply shows you how your supply changed since its last change.This makes it not something entirely useful on its own but it does follow setpatterns that can be predicted to an extent based on the supply of the item,how the supply has changed over the week and how many items you have craftedto impact the demand of an item.

4.4.

Predicted Demand

Predicted demand shows you the popularity for the next weekand has no relation to demand shift.

This is useful for finding out what items are worth stockpiling orif you would like to target specific crops in your garden or animals in yourpasture you can use your rest days to change these over.

5.

Felicitous Favors

Felicitous Favors are a mechanic unlocked at rank 19 once you completeyour vision for the island. This provides each player with unique items toexchange for a currency called Felicitous Tokens. You are limited to gaining70 tokens in a single week assuming you deliver enough of each product.

This means you have to think about when you are going to craft theseitems for the week to gain the most cowries.

Felicitous Favors

6.

How Best To Optimise Your Supply, Popularity And Cowrie Farm

To optimise your supply and popularity you need to check every day whatoptions are available to you that have low supply and high popularity totake advantage of the bonuses that they offer.

The first day is always a rest day to use that data to determine what itemswill peak on the second day, the second days data is used for the third day andso on until you hit day 4 and it is possible to calculate for the remainderof the week. There are tools, sites and communities dedicated togiving you the best recommendations possible using this information.

Items with two categories are often very useful due to their chainingpotential during the day.

Please see below for a table comparison of how beneficial each combinationof supply and popularity is so you can refer to those:

NonexistentInsufficientSufficientSurplusOverflowing
Very Highx2.24x1.82x1.4x1.12x0.84
Highx1.92x1.56x1.2x0.96x0.72
Averagex1.6x1.3x1x0.8x0.6
Lowx1.28x1.04x0.8x0.64x0.48

There are also a range of calculators made by members of thecommunity which helps you see what are your best items which is greatto help you find combinations for the day. Give a few of them online a lookand find one that suits you.

If you do not want to be efficient or you are for example away for anextended period of time you can also simply use the information availableto create a workshop schedule a week in advance but you may lose asignificant amount of cowries.

7.

Changelog

  • 04 Oct. 2023: Updated for 6.5.
  • 29 May 2023: Updated for 6.4.
  • 14 Jan. 2023: Updated for 6.3.
  • 26 Aug. 2022: Guide added.

Show more

Show less

Island Sanctuary Workshop Guide (2024)
Top Articles
Latest Posts
Article information

Author: Domingo Moore

Last Updated:

Views: 6491

Rating: 4.2 / 5 (73 voted)

Reviews: 88% of readers found this page helpful

Author information

Name: Domingo Moore

Birthday: 1997-05-20

Address: 6485 Kohler Route, Antonioton, VT 77375-0299

Phone: +3213869077934

Job: Sales Analyst

Hobby: Kayaking, Roller skating, Cabaret, Rugby, Homebrewing, Creative writing, amateur radio

Introduction: My name is Domingo Moore, I am a attractive, gorgeous, funny, jolly, spotless, nice, fantastic person who loves writing and wants to share my knowledge and understanding with you.